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In addition to the standard Off-TV Play, players also have the option of displaying the course map, and when neither the television gameplay nor the map are being displayed, the GamePad can be used as a horn button. The game also features Wii U GamePad integration. While leaning instead of drifting, sport bikes lose less speed, but have a lower turning capability with respect to outside drifting vehicles, this being a feature seen in Mario Kart Wii as well. Two types of bikes return: standard bikes, that perform regular drifts, and sport bikes, that lean toward the inside of the turn instead of drifting. When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost.
MARIO KART 8 WII U SERIES
The newest feature for the series is anti-gravitational segments that not only allow for more dynamic track design, but also for racers to drive across walls, ceilings, and other seemingly unusual places. Mario performing a speed boost after contacting with Luigi in an anti-gravitational area in Mario Circuit. Tricks and the ability to look behind also return in this game. The hang-glider and underwater mechanics also return from Mario Kart 7, as well as Coins, with the player being able to collect up to ten in one race, and automatic drifting activated by steering in a direction for a certain amount of time, with a turning capability that, unless a Wii Remote without motion controls is used, matches the one while drifting (and even surpasses that in the case of sport bikes) and the ability to slowly charge Mini-Turbo and Super Mini-Turbo boosts, added in this game. Karts, which feature similar designs from Mario Kart 7, can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced ATVs. Whichever player has the most amount of points wins the entire race. Players receive an amount of points depending on the position they end up with. During the race, racers can pick up items from Item Boxes, where the probability of receiving items is dependent on the racers' distance from the frontrunner for example, first place typically receives defense items such as Bananas and Green Shells, while racers at intermediate distance from the lead receive more powerful offense items such as Triple Red Shells and Fire Flowers and racers far from the lead receive items that lead to an increase in speed or the possibility of going off-road without losing speed, such as the Super Star or Bullet Bill, to help compensate their distance. Players pick a character of three weight classes and drive vehicles of varying stats, strengths, and weaknesses around an obstacle course-like racetrack, in an attempt to finish first of the twelve racers, the number of racers used in Mario Kart Wii. The gameplay maintains the traditional elements of the previous Mario Kart games, mostly from the two recent installments on the Wii and Nintendo 3DS respectively.
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Mario performing a boost at Mario Kart Stadium.
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The game also features more detail in courses, specifically retro tracks, which appear more redesigned than their original appearances. In addition, ATVs join the returning karts and bikes as a new class of vehicle. Elements from Mario Kart Wii and Mario Kart 7 are reused, such as 12-racer fields, Bikes and 2-Player online from Mario Kart Wii and gliding, underwater driving, and kart customizing from Mario Kart 7. The game was released on the last three days of May 2014 worldwide.Ī prominent new addition is anti-gravity, allowing players to drive on almost any surface. Like the other Nintendo 3DS and Wii U games, this game can be purchased both physically at retail and digitally through the Nintendo eShop, with the digital version requiring 4949.8 MB (approx. This installment is the follow-up game of the Nintendo 3DS title Mario Kart 7. It is the eighth installment in the main Mario Kart series (hence the game's name) and, including the arcade games, the thirteenth overall. Romaji: Mario Kāto Eito) (also called MK8 and originally called Mario Kart Wii U) is a racing game developed primarily by Nintendo EAD, with Namco Bandai Holdings assisting, for the Wii U.
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